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Archive for January, 2010

Lego battlebot: Bane

*READ DESCRIPTION FIRST!!!*
This is by far my most powerful and destructive battle bot up to date, and is more powerful than any other bot in its own weight class. It features treads driven by XL motors, and a second battery box to power the 300g hammer weapon. The spinning hammers can pulverize nearly anything in [...]

Mobile Robot Localization

In this video we can see a localization simulation over OpenGL. The virtual robot is represented as red mark over floor and the blue square represent the theoretic field of vision (the second image on the right hand).
The first image on the right hand is the real field of vision and the two small figures [...]

Team 456 First Robotics 2010

Team 456 Kicker
Duration : 0:2:13

Technorati Tags: First robotics, First robotics 2010, kicker prototype, robotics teaser, team 456

Color Constancy for Mobile Robots via the Graphics Rendering Equation

AAAI-10 PGAI Track Submission ID 54
Color Constancy for Mobile Robots via the Graphics Rendering Equation
Real-time object tracking is a basic, yet very important functionality for vision-based robots interacting with humans, indoors and outdoors. Among many descriptive properties of the objects, color is an easily visible, but highly illumination-susceptible property to track. Since an [...]

Color Constancy for Mobile Robots via the Graphics Rendering Equation

AAAI-10 PGAI Track Submission ID 54
Color Constancy for Mobile Robots via the Graphics Rendering Equation
Real-time object tracking is a basic, yet very important functionality for vision-based robots interacting with humans, indoors and outdoors. Among many descriptive properties of the objects, color is an easily visible, but highly illumination-susceptible property to track. Since an [...]


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