Playing Catch and Juggling with a Humanoid Robot

Robots in entertainment environments typically do not allow for physical interaction and contact with people. However, catching and throwing back objects is one form of physical engagement that still maintains a safe distance between the robot and participants. Using an animatronic humanoid robot, we developed a test bed for a throwing and catching game scenario. We use an external camera system (ASUS Xtion PRO LIVE) to locate balls and a Kalman ?lter to predict ball destination and timing. The robot’s hand and joint-space are calibrated to the vision coordinate system using a least-squares technique, such that the hand can be positioned to the predicted location. Successful catches are thrown back two and a half meters forward to the participant, and missed catches are detected to trigger suitable animations that indicate failure. Human to robot partner juggling (three ball cascade pattern, one hand for each partner) is also achieved by speeding up the catching/throwing cycle. We tested the throwing/catching system on six participants (one child and ?ve adults, including one elderly), and the juggling system on three skilled jugglers.

Duration : 0:2:5


Related Reading:

Uncategorized

Be Sociable, Share!

25 thoughts on “Playing Catch and Juggling with a Humanoid Robot

  1. I wonder how many …
    I wonder how many lines of code did it? take to write this and in what language?

  2. OH GOD I KNEW THE …
    OH GOD I KNEW THE WORLD? WOULD END AND I KNWE IT WOULD BE DISNEY’S FAULT. HAVEN’T THEY’VE SEEN ENOUGH TERMINATOR MOVIES?!

  3. Making the face …
    Making the face less creepy would be cool, other than that, seems? like it works great and fun to interact with, awesome job!

  4. Im glad someone …
    Im glad someone else noticed it. I wonder who’s? brilliant idea it was to give it a trollface.

  5. What happens when …
    What happens when the? Robot learns to throw knives Disney!? What will we do then?!

Leave a Reply