In the first tutorial at Peculiar Motion, we will go over modeling a simple robotic eye, and rigging it for animation. Topics covered will be aperture shape, custom attributes, parenting vs. the parent constraint, simple IK, and grouping for animation.
Questions and comments are welcome!
Sorry about my screwed up object naming. As promised – Optical Anatomy Reference: http://www.eyesandeyesight.com/wp-content/anatomy-of-the-eye.jpg
Part 2: http://www.youtube.com/watch?v=vmWiG7eH3qw
Duration : 0:14:36
Leave a Reply
You must be logged in to post a comment.