U.S Postal Service, eat your heart out!
Today, I’ll be continuing the Wily stages in this short version of the playthrough. It’s short simply because if I did all of the final Wily stages, I wouldn’t be able to upload it due to time constraints, and we wouldn’t want that now, would we?
This particular run was much cleaner than some of the previous playthrough parts aside from the first part, except with a little boss trouble. I’ll explain that in the stage notes, but at least can say that I didn’t die this time. 😛
This part contains Dr. Wily stages 2 and 3. By the way, mass lulz on the “victory dance” after the first boss of the vid.
Dr. Wily Stage 2 – This is where the return of the Robot Masters begin, and thus starts a tradition that is in ALL 2-D platforming Megaman games. First, Cut Man was nothing. Second, Elec Man was just as much of nothing than Cut Man, period. After a quick romp through the rest of the stage, Megaman’s clone appears to stop me. This fight would have gone much more smoothly if it wasn’t for those occasional mal-fires and near misses with the Fire Storm, not to mention that I hate when the copy gets too close in my personal space. Other than that, pretty simple. No deaths occurred.
Dr. Wily Stage 3 – One of the quickest stages in a Megaman game, uming that you ignore all of the enemies. I was playing a little too recklessly and suffered some unnecessary damage, but it was of no consequence as the boss was easy if you know how to handle them. Those bubbles, known as CWU-01P, can be bothersome if you use the Super Arm too early as the bubbles move faster than the next. So kill 3, then kill 4. Simple. No deaths occurred.
The final part is tomorrow.
Duration : 0:6:11