Monthly Archives: February 2010

CubeStormer

The Worlds Fastest Lego Mindstorms RCX Speedcubing Robot. Built entirely from lego elements with a lego web camera to scan the faces of the cube, The solve engine (algorithm) running on the computer is provided by the incredible “Cube Explorer “software which also provides the colour recognition required to determine the exact location of each coloured square. Thanks to Herbert Kociemba for making his work available to anyone wishing to use it! Respect! “Cube Explorer” has the ability to produce very fast solutions to a successfully scanned cube, usually around 20 face turns! Doesn’t sound a lot , but it is believed that around 20 turns are enough to solve ANY 3x3x3 cube combination. I’m still working on “CubeStormer” I would like to see it reach sub-10 and feel it’s close to that. but reliability begins to suffer when you start to push things just that bit too far…..
Special thanks to David Gilday for his assistance with the software interface to Cube Explorer. ….Enjoy !

Duration : 0:1:35

Continue reading CubeStormer

RP2W Mobile Robot Video Conference Platform – Video 1

This is SuperDroid Robots Mobile Video Conference Demo Video. The RP2W (Remote Presence Two Way) Robot allows 2-way video and audio conferencing on a mobile robot platform. The software allow you to connect to the robot from anywhere on the WWW. This is video 1 in a multi video introduction/tutorial.

Duration : 0:2:50

Continue reading RP2W Mobile Robot Video Conference Platform – Video 1

CubeStormer

The Worlds Fastest Lego Mindstorms RCX Speedcubing Robot. Built entirely from lego elements with a lego web camera to scan the faces of the cube, The solve engine (algorithm) running on the computer is provided by the incredible “Cube Explorer “software which also provides the colour recognition required to determine the exact location of each coloured square. Thanks to Herbert Kociemba for making his work available to anyone wishing to use it! Respect! “Cube Explorer” has the ability to produce very fast solutions to a successfully scanned cube, usually around 20 face turns! Doesn’t sound a lot , but it is believed that around 20 turns are enough to solve ANY 3x3x3 cube combination. I’m still working on “CubeStormer” I would like to see it reach sub-10 and feel it’s close to that. but reliability begins to suffer when you start to push things just that bit too far…..
Special thanks to David Gilday for his assistance with the software interface to Cube Explorer. ….Enjoy !

Duration : 0:1:35

Continue reading CubeStormer